Thursday, September 27, 2007

 

Madame Poroggo

After a disappointing series of Nyzul runs and a comical Dynamis-Valkurm attempt Suiram and I plus others did Zhayolm Remnants. It was late when we started and I probably should have went to bed instead, but how can I willingly pass up Salvage? Espcially a Salvage we planned on fighting the sixth floor Madame Poroggo? I want my shoes and there is only one way I am going to get them. Going with Suiram gave me some ideas on how to do Zhayolm better with my group. I just need to remember to have everyone bring oil and powder which I normally forget for myself.

Our plan was to kill Jakko and Madame Poroggo on this second floor followed by Madame Poroggo on the third and fifth floor. This would give us the four NM kills we needed to fight the sixth floor Madame Poroggo. Everything went smoothly. There were no repeated frog chorus encores to delay kills or to give the frog a chance to regen after dot wearing off.

On the fifth floor we ended up getting Enlil's Gambison. No one wanted it, but it did end up going to a bard who would consider upgrading. Better than being trashed.

Ready and waiting.


When we came to the sixth floor the poroggo was hanging out with the chariot. She died pretty fast and failed to drop anything of value. Disappointment all around, but we expected it.

Fighting on the sixth floor.


We proceeded to clear the entire sixth floor of gears in hopes of having enough time to attempt the final chariot and come out with some 25s. We cleared all the gears pretty fast, but the archaic chariot really slowed us down. With four minutes left the archaic chariot died and we rushed to the teleport. On the last floor we rushed the boss. Three minutes left we engaged. Two hundred fists, mighty strikes and whatever other damage other people did we only managed to get it to 74% before being kicked out.

A good day nonetheless.

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Tuesday, September 25, 2007

 

Weekend Report

This weekend was all about maintaining the normal flow of things. Saturday we finally completed an Ultima set. I have no idea when I am going to have us attempt to kill Ultima. Numbers and job set ups have not been optimal in awhile, but we'll see. Maybe Saturday.

Salvage had mixed results of good and bad. The bad is I'm still missing my Morrigan's coat. Demios's curiass dropped from a astrologer, but Kenjo wasn't on to lot it. Gwilly came as a filler and got it. Lucky him. Otherwise we had fun with a madame poroggo that likes to spam frog chorus and sleepga. Twice we were hit with chorus > sleepga. I managed not to die, but the last 5% after a firaga and water bomb quite a few people dropped.

Assault was pretty fun. Normally on Sunday we do four Assaults for points to pay for Salvage. The past couple of weeks our Assault schedule has been messed up and we have been unable to do our normal Nyzul runs. To help catch up on points we did five quick Red Versus Blues. Red just happened to lose every time. We only received one hi-reraiser from all five chests and a soulflayer staff from a ???.

Bahamut made up for the low loot count from my orb a few weeks ago. On my orb a Bahamut's staff dropped that went to Kitfox in exchange for Kitfox's loot from his orb. We did his orb tonight and the drops were great. Items dropped totaled for eight million or more I think. That will be a pretty penny for me. I definately need more gil. We are having problems gathering enough people again it seems. KS99 turtle might not happen this weekend because Tymora normally recruits the majority of the extras and he isn't going to be on. We'll see.

I screwed up on my most recent ENM run. The eft kept launching aerogas that I couldn't interrupt. Coitha ran out of mp and I died around 3%. A elemental seal banish III only did 80 damage. Coitha died before the eft died to bio II. Oh well, I'll pretend I didn't get anything good, but still won! I want another evoker.

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Monday, September 24, 2007

 

Dance Dance

Dancer is coming as you have probably heard. I want to level dancer. I would be a great dancer. From the looks of it dancer will be the first gender specific job judging by the screenshots and trailer of Wings of the Goddess. They have only shown female characters as dancer, but they might remove the gender restriction that has been in other games such as Final Fantasy Tactics. If not I suspect they will release an equally interesting job for males. Galkas should get their own job.

I am putting a small amount of effort into finding a exp static for me to level dancer in. Hopefully if I am still as enthusiastic about leveling the job when it is actually available I will be able to find a reliable five to come with me. Exp on Saturday, Sunday, Monday, and any other time we have two or more hours available for six hours (on the first three days) would allow me to burn through the job pretty fast. If you are interested talk to me. If you cannot make those three days at the time of the expansion don't waste my time.

Nivlakian, Suiram and I are planning our Wings of the Goddess mission/quest/assault-type-thing static. I hope we are able to find three others who are reliable for our static, but for now we are keeping it to just the three of us. We were burned in or Aht Urghan static and I do not want that to happen again.

Starting to get excited over all the new stuff!

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Thursday, September 20, 2007

 

Status quo

Work, how I loathe thee.

Work has been making me cancel or miss some of the more entertaining things I have scheduled in FFXI. Back to status quo soon enough, I hope.

Tuesday, September 18, 2007

 

Weekend Report

A somewhat busy weekend this week even though some things were cancelled. Salvage happened as already posted with the good and bad. Hurray for Morrigan cuffs. People have been getting more drops from the fifth floor North Madame Poroggo. Has that finally been revealed? Only time will tell. Unfortunetly, the sixth floor Poroggo is still a mystery and most likely drops my Macha's shoes.

Kaboom went well surprisingly. We pulled in our largest amount of gil in a long time. We did KS99 wyrm and two(!) speed belts dropped over eight or nine runs. We were all surprised when the first one dropped. This gives about about two million plus other items to each supporting black mage I think. Definately welcomed.

Almost everyone was late or AWOL for Nyzul, so I just cancelled it rather than waste Kyliee's and my time trying to find replacements.

I started leveling ninja and got to 41 on Sunday. I screwed up so many pulls when I was near 41. The raptors seemed to jump me out of no where. I kept dying before making it back to Coitha to be healed and have the raptor slept. I just need to be a little more careful. Otherwise all is well.

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Monday, September 17, 2007

 

Morrigan's Cuffs

Saturday afternoon I did Salvage with Suiram and I won the lot on Macha's cuffs! Hurray! This put me in the position to upgrade hands and begin looking awesome on black mage. I rushed off to start collecting bloodwood lumber for the upgrade. I already had a few soulflayer staves collecting dust, but I had to buy quite a few lumber for a quick upgrade.

Hell yeah!


They have less mp than zenith and other than the magic attack bonus the boost from them isn't that great, but they look awesome on me. This renews my hope for future runs and good item drops. I guess hydra gloves are retired as my stand around looking cool piece of armour.

We did another Arrapago Sunday night that started going bad before we even entered. I should have called it off before we entered to save others their Assault points.

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Friday, September 14, 2007

 

Salvaged

Salvage was fun but disappointing which isn't really unexpected. We ended up doing the Bhaflau and Silver Sea chariots. Silver Sea was exciting like normal with brainjacks going off every now and then. Overall, I think we handled the brainjacking pretty well. Only Pengu and Backbone died. The time Pengu died I brought him down to 30hp or so before brainjack went off and he was charmed too. He would die shortly after to the brainjack dot. It is too bad I didn't kill him. At least then he wouldn't have lost any exp. The mages did a good job at removing our shadows and placing gravity on us as well. We killed the boss with thirty seconds left. I got the bodb's cuffs! The other item was Skadi.

On the sixth floor in Bhaflau Remnants we screwed up and only managed to kill seven of the single gears. We ended up killing the chariot to reduce the defense of the boss. This definately helped us. I think when the boss was around 50% or less before any homing missiles went off and things became difficult. Pengu and I died at the same time to something and we ended up having to hold it while weakness wore. A benediction would have saved us but discharge went off just before Backbone had a chance to use it. Phobos's mask and Skadi dropped. At least the Ares piece didn't go to waste.

Before, during, and after Salvage Silent Hexer was battling it out in the Pit. Silent Hexer Mark II has been doing great. I have been avoiding Diablo and he has won every fight in other arenas. Early in the morning he was pitted against a level 12 or 13 monster while he was only level 9. He won and earned 125 exp! To end the night a level 11 Silent Hexer was facing a level 13 imp. I wish I had seen the fight. I don't know if he won yet, but I'm hoping he did.

Silent Hexer (Lvl 10) versus a marid (Lvl 11).


The image is bad because a good quality sized shot would cause the monsters to be too small to bother. Silent Hexer won this fight. I think he was removing stoneskin on that hit.

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Thursday, September 13, 2007

 

Hurray for Dynamis-Tavnazia

After a long hiatus from HydraCorps and Dynamis-Tavnazia we finally went back. We didn't do that well. Overall we seemed to be slow and in general made mistakes while handling mobs and we had a large number of connections problems. The connection problems are aggravating but nothing can be done about them. Tavnazia had nearly no drops as normal. I want more Hydra armour! One bee did give us ranger legs -1. Hardly a stellar drop, but better than nothing.

Killing a bee for some tattered old leggings.


Hopefully we will be going back relatively soon. With dark knight at 75 and my Nyzul group changing times back to Wednesday next week I should be coming to more Dynamis until I cannot suffer through hours of cities or I find something more entertaining to do during those times.

During my time away from HydraCorps there seems to have been some turmoil amongst the leadership. I only have a vague idea of what has happened from a few posts on the forums. Apparently some people thought the leader of the linkshell was showing favourtism to members of his social linkshell by making them leaders shortly after joining HydraCorps or by not dealing appropriately with disloyal members. After some sort of discussion, I assume, some members decided to protest the appointment of these leaders by leaving the linkshell and convincing as many people as possible leave with them. HydraCorps' leader responded by removing all the leaders he appointed from their position. Essentially leaving the linkshell leaderless or with only one or two to organize events. It makes no sense to remove the leaders after the dissidents already left unless there were other people complaining who did not go to the extreme of leaving. The lack of leadership resulted in members organizing Dynamis-Tavnazia/Jeuno. Unsurprisingly Suiram and I handled Tavnazia. When no one stepped up to handle Jeuno the leader of the linnkshell simply told the member to organize everything. Hardly constructive or helps solve any issues, but to each their own. I assume Jeuno happened eventually. The order of events are most likely wrong in this post.

I haven't been around HydraCorps for awhile, but I don't understand the complaints of all these people. Maybe these people were abusive of their position. People who are able to lead are always needed. People who step up and lead are few and far between. Everyone wants someone to get things going and organized but they do not want to do it themselves. I am guilty of this as much as anyone else. I get sick of leading stuff only to have people be slow, afk, or not do what I tell them. When I tell you to be ready to sleep when I pull I expect your finger to be hovering over your sleep macro, but instead you are resting to full mp when I do not have enough mp to cast a sleepga. So, why are people complaining that people want to lead? Of the people who I know/suspect left only one of them led or organized anything.

Between this leadership fiasco and other things HydraCorps' future is questionable, but I have said that in the past and it is still going.

Smile.

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Wednesday, September 12, 2007

 

More Pankration Planning

More and more has been coming out about Pankration and I think it is time to capture a new puck to create Silent Hexer Mark II. Apparently monsters can start with innate abilities that may or may not signifcantly improve their power. I have read mandragoras start with anything from attack speed, +15% attack, job trait: monk, instant poison to other more and less useful innate abilities. Unfortunetly, Silent Hexer wasn't blessed with any of these boosts, so I have decided to go back to Den of Rancor and start snapping shots of pucks. One of them is bound to set me up with a great starting puck.

From the sounds of it you must have the job traits of the specific job to make use of the traits. Silent Hexer needs guard and counter to be useful as far as I am concerned. This will significantly improve his survivability. Hopefully I will get this in Dynamis tonight. Otherwise I'll be hitting up Oztroja or Davoi for some monk beastmen.

My new ability goals include:
Job Trait: Monk 12
HP Max 15%23
Main Job: Monk 8
Paralyzing Attack23
STR +2517
Attack +15%23
Total FP106

Obviously 106 FP is a huge amount to expect when Silent Hexer only has 60, but he did get 2 FP from level 8 to 9, so maybe I'll get enough to compensate.

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Loot whore

I was sooo close to being loot whore of the month after last night, but alas Omega decided to screw us over on items and we got two hands after an epic fight. While we nearly wiped more than once because of a series of pile pitches early in the fight and ultimately hate being screwed up causing aoe to hit black mages, pods spawning, people dying, and other hilarity.

At some point both tanks died and I got to hold Omega while we recovered! I had subbed ninja to help with claiming pods, but it turned out to be what allowed us to survive to win. While the tanks were recovering I kept loose hate with stun and while keeping my shadows up. Omega would still run around and beat on a random mage or melee every three to six shadows. It would quickly come back after another stun. Overall we fared much better than the chaos that would ensue without me holding Omega as much as I did. I even had 10% haste from equipment on! I had no time for pictures and really wish I had taken some.

My good drops started Sunday with a Golliard Chapeau from Nyzul. We finished Nivlakian's runic key and Khimaira was kind enough to drop the hat. The hat was guaranteed and I needed all three hats, but a hat is a hat. Alina thinks I'm a fashion disaster on my mage jobs now.

Monday night provided me with a dryad body abjuration. I have been waiting for this for awhile and it finally dropped when I was on. I still need Shortie to make the togi for me. I'm hoping we'll both be on during the new moon iceday tomorrow.

Tuesday was a fun filled night in Ru'hmet. Because we didn't have reliable numbers to attempt Prudence again we ended up focusing on Faith. I have wanted a faith torque for awhile now and regret passing it to Chanz when he still played. For the past few weeks after we kill a couple jailers or Ix'aerns Kyliee and I always ask to see what items people wanted and we had the numbers to kill. I would generally be the first to speak up about wanting a faith torque. After some debate about how we couldn't manage second tier jailers we would be off to kill more Faiths. After ten or so Jailers of Faith in the past three to four weeks we finally saw another torque. Hurray for me! My monk has all the best items excluding Usukane, melee gloves +1, and Spharai I think. I'm going to try and find a better strategy for Prudence.

Thanks to Veutrulond and anyone else who passed the abjuration and torque for me. On a related Faith note: Ask for help with towers if you can not make it up on your own! No one needs to die because you fell behind or took a wrong turn. Just make sure you ask for help before you die. I need to take more pictures of stuff.

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Tuesday, September 11, 2007

 

Pankration Planning

Some new abilities I want to get for Silent Hexer:

Instant Dread Spikes: This would be awesome. No damage taken for a period of time and additional damage to the enemy at the start of the fight. I hope this is easy to get. I'm thinking undead in Gustav Tunnel or dark elementals will provide me with it. It might not be effective to use this on a monk main job.

Instant Ice Spikes: This would be great too. I don't know if it exists, but it might be better than dread spikes. Paralyze from a couerl was extremely effective. This would probably be even better. It might not be effective to use this on a monk main job.

Any form of +HP: My little puck seems to be overly soft. A large amount of hp will definately be useful. So he will survive the big attacks.

Some kind of +counter: He is already a monk. I'm hoping monk beastmen will give some form of +counter to make a puck's counter even better.

+Attack speed: The couple fights I watched my mandragora was attacking too slow. I'm hoping aern will give attack speed tonight.

Double or triple attack would be great, but I don't think they are needed for a mandragora. Although all the attacks Silent Hexer would potentially get in with double attack and the added damage from a +att would be likely be impressive.

I don't know where I'm going to get all the FP needed for the abilities on Silent Hexer, but hopefully I'll find a way to manage. I won't have any serious time for Pankration until tomorrow after Assault and before Dynamis. But I will enter fights and hope to come out with some experience. Apparently people have been raking in the levels with undead mobs with dread spikes, +dark power and who knows what else.

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Weekend Report

This weekend was relatively boring to my disappointment. Friday Kirin was cancelled because not enough people showed up. It was instead moved to Monday. Surprisingly we had enough people for Kirin on Monday and we won without wiping for once. The drops were great too. Shining cloth, dryad body abjuration and wyrm leg abjuration. I got the shura togi! Now I just need Shortie to be on during a new moon and hope he can churn out a -1 cursed togi.

Salvage was uneventful. No 35s have been seen for awhile. I need to find a way to increase the number of Salvages I do a week. Three or four a week doesn't seem to be worthwhile, but I am always two or three people short it seems. Unsurprisingly the total number of Salvage participants has dropped again. This is good and bad. Good because it requires me to help fewer people get items and bad because not everyone shows up for Thursdays and I don't have enough people to do Silver Sea or Bhaflau chariots with confidence.

Saturday night Kaboom did KS99 Behemoth. It was pretty boring, but no deaths on my part. Drops weren't that great. Mostly a waste of time, but a few hundred thousand is better than nothing I guess. It helps pay for all these abjurations I need to use. KS99 Wyrm coming up. I suspect this will be worse than Behemoth like normal.

HydraCorps scheduled a Tavnazia for Wednesday!

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Silent Hexer

Pankration is great. You run around taking pictures of mobs. One of the mobs you take a picture of you will be able to turn into your pit monster that will fight for you. All the other pictures will give your mob abilities that will enhance your fighting capabilities.

As soon as I heard about Pankration I decided I wanted my mob to be a black mandragora, more accurately a puck from Den of Rancor. First thing I did when I logged on was get a camera and plates and rushed to Den of Rancor. I took a few pictures of a puck and then moved on to collect some tonberry pictures. I got +15% evasion, thief job, and +25 str along with a few other abilities before running out of plates and going back to Whitegate.

By the time I had readied my puck, Silent Hexer, it was time for sky. We did Kirin early because we didn't have a chance to fight him on Friday. I picked up a new camera and plates and made my way to sky. In sky I took a handful of pictures, but only managed to get a image of a dectector and Bringandish Blade. Bringandish Blade give instant protect. This seems useful and hopefully I'll find a way to put it on soon.

After we finished in Tu'lia I rushed to the pit only to find the majority of that three of four npcs would not take my application to fight. It was too busy. Fortunetly I managed to get into the Diablo fight. Diablo is a one on one fight. Winner continues to fight and loser leaves in defeat. The winner continues fighting until it is beaten by a competitor. I only had a sixty two minute wait until I would get to fight. An hour later Silent Hexer was standing toe to toe with a taurus. My Silent Hexer was crushed. So much for the evasion I was hoping it would have. I need to capitalize on its monk main job. Find some counter and +hp mob abilities.

I entered Silent Hexer into another fight that would take place in more than an hour and went to bed. I got up in the morning hoping to enter my puck into another fight but the pit was too busy to get my application in so I gave up. On the plus side Silent Hexer got another 100 exp from the fight after I went to bed. To me this suggests that he either won a fight or fared much better than against the taurus. In Silent Hexer's first fight he only managed 25 exp. Another couple fights and he levels up!

Getting Silent Hexer to level 50 is a new goal.

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Thursday, September 6, 2007

 

Goals Update

Dark knight is now 75! I have added justice torque to my list to complement the job.

I have striked out Hydra armour. I do not expect to be doing Dynamis-Tavnazia again in the near future. I am content with my current collection of Hydra armour even though I would like more and will lot it if the opportunity comes up.

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Wednesday, September 5, 2007

 

Omega

We did Omega with fourteen last night and it went well. I died, which made me sad, but otherwise the fight was clean and quick. We ended up receiving hands and legs from the chest. The surprising part is that the legs went to someone who has only been coming to Limbus for two weeks or so. For almost anyone else I would have taken the legs for myself, because I have high points and my dark knight is only a stones throw away from 75, but Damsonrhee has given my Limbus group access to an Ultima and one and a half Omegas. This leaves us with two more Omegas that will potentionally drop legs.

After seeing if a couple others wanted Homam manopoles they ended up going to me when Krammy decided to wait and Gwilly passed for me. This sets me well on my way to collecting the entire set. I have almost no competition for the rest of the items, but I will prioritize legs over body to give others who have been waiting awhile to get it first. A few people have talked to me about the body because they want it. I have no doubt that they believe they should have it instead of me. They know I will only receive limited use from it. If the opportunity comes up for me to lot it I will be lotting. As far as I am concerned I have equal rights to everything that drops even if my dark knight has been 75 for a much shorter time.

Heres hoping that everything goes well, items from future fights are in our favour, and no one blows up because of my decision.

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Captain Mazzic

Need I say more?


Free runic portal access and Rytaal will hold an extra Assault tag for me.

Bloody Rondo
MNK, MNK, RDM, WHM, BLM

Dracula is very easy. He seems to stick to using absorb spells for magic. Melee had no problem tanking him. Rdm and whm had no mp problems. Slow, paralyze, poison stick. Gravity and bind resisted. Dracula has an hp drain move. His stat drain move drains stats from the person with hate and creates a doppleganger of the person. The doppleganger died in two IV spells. Gravity stuck to the dopplegangers, but they still moved fast. They were resistant to bind, but it did land. Eternal damnation causes doom. Bring holy water! Servitude seems to be small aoe centred on Dracula that charms and turns anyone in range into bats. I didn't have a chance to try to bind or gravity the bats because they had shadows. Dracula only used this at 3% for us. Dracula takes 50% damage from elemental magic.

Bellerophon's Bliss
MNK, MNK, BRD, RDM, RDM, BLM

One monk engages Khimaira and the other draws the moblin away and kills it as quickly as possible. Khimaira will only use tp abilities when the moblin rolls dices if the moblin is alive. When the moblin dies it seems to use tp like a normal mob. When the moblin is alive it will not use Fulmination. The time we won it did not use Fulmination at all, but on our loss it used it twice. Khimaira attacks very fast without elegy. Blind, slow, paralyze land. It will use draw in if you do not fight in the middle. The time we lost we kept the moblin alive for as long as possible. Khimaira seemed to use tp less often without the moblin. I suggest you kill the moblin first.

The Price is Right
PLD, MNK, MNK, RDM, WHM, BLM

King Goldemar turned out to be our most difficult fight. It starts out by itself, but will call upon the five weapons surrounding him through the fight. The time he calls the weapons seem to be random. For us it was one at a time, but when the shield took awhile to kill the axe joined in before it died. There have been reports of all the weapons joining the fight while they are all up. The dagger is fast and uses tp often. The shield has high defense and is difficult to kill. The weapons take normal damage from magic while Goldemar has high magic defense and resistance.

Goldemar has various dangerous abilities. Cackle aoe magic def down, magic acc down, magic att down. Erase this as quickly as possible from the tank. It also fast casts -ga and sleepgas. Hellsnap is aoe stun. Slow landed on him, but not much else. The tank will have problems keeping shadows up, so the healers need to be ready for anything. It also does a aoe curse and terror move. When Goldemar summons a weapon all damage should focus on the weapon immediately. It needs to die before another is summoned or problems will occur. As the fight goes Goldemar will intimidate everyone more and more. Try to use melee two hours before this happens if you use them.

The Susanoo Shuffle
MNK, MNK, RDM, WHM, BLM

Orochi is relatively easy. He attacks fast. Keep slow on and bring a bard if possible. He does all the stand hydra moves. Orochi's trick is every now and then it will start thrashing. It will turn its tail to the tank. If it is given tp to thrash about it will do a powerful knock back move on the tank. All damage should stop when it begins to thrash. Stun to give the melee a moment to turn. When the thrashing session ends melee should reposition themselves so they are facing Orochi's heads. Orochi has a visible regen, but it is significantly lower than the Bhaflau Thicket's hydra.

Better Than One
MNK, WAR, RDM, BRD, WHM, BLM

Black Shuck is easy. There isn't much to say about him. He has permnament blaze spikes and Gates of Hades can be stunned. Tank like normal Cerberus. Be prepared to paralyna and mages try to stand out of aoe. At some point(randomly?) Black Shuck will summon eight fire elmentals. Someone should get magic aggro and kite them away. They will all spawn relatively close to Black Shuck, but not all in -ga range. For us the elementals were summoned as soon as we engaged. The white mage got hate and ran away. The black mage proceeded to -ga them and run in another direction. After awhile the black mage died and the elementals despawned. The elementals despawning may have been a coincedence. People have reported the elementals spawning at various percents, so always be ready for them if they do not spawn right away.

You are now a Captain. I hope you did all the Assaults at least once and didn't focus on a small handful for points. If you did hahaha!

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Tuesday, September 4, 2007

 

Weekend Report

Wow this weekend went by fast even without the normal hustle to squeeze in as much FFXI stuff as possible when I am playing. We did Jailer of Love Friday night. Not unsurprisingly we killed with little difficulty. The only deaths were to Shortie who died from astral flowed phaubos twice. Only the spear dropped. This was depressing, but I'm glad the torque did not drop as someone who only comes for things they need is next up for the torque and I would rather they have to wait as long as possible.

The focus of the weekend was dark knight. Friday night I was 68 or 69. Monday night I was 74 with less than 35000 experience points to go. I made a level or two with linkshell parties that was kind enough to let me come as dark knight. Another level or two was pushed out with decent parties in caedarva mire. I managed to solo another 30-40k. The exp while soloing was great for solo. I was averaging more than 1000 exp every three imps. Of course I had Coitha healing, but exp is exp! My goal was 75 for Limbus tonight, but that isn't going to happen. Oh well, I can wait to lot on Homam. If I had spent my Saturday and Sunday mornings more efficently I believe I could have made 75. Only 5000 imperial standing points to a perdu scythe!

Sunday evening was all about Assault. We only had five more assaults for Captain. We managed to pull off the win from all four Assaults we did even after some pretty epic deaths and recoveries. On Hydra we practically alternated between monk tanks as they had a tendancy to die one after the other. The difficulty in fights went King Goldemar, Orochi, Black Shuck, Dracula for us. Dracula was a joke. He didn't charm until the last 1% of the fight and was easily kited. Our whm got the kill with Banish III on him.

Our first random to decide who gets the armband.


Orochi with five.


Missed good doppleganger and bat pictures.


Monday was dedicated to Khimaira 14x. This went so bad we lost. Everyone was excited. We would be getting Captain rank. Our strategy was to hold the moblin while stunning his dice rolls. Turns out his rolls couldn't be stunned and Khimaira couldn't be stunned. We ended up wiping when the mages ran out of mp. We recovered with five minutes left. We quickly killed the moblin and rushed Khimaira. We were kicked out with four percent or so left. We'll get it tonight before I do Limbus hopefully.

Update: I wonder what I did to screw up the quality of those images. Saved them wrong probably.

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