Wednesday, September 5, 2007
Captain Mazzic
|
Need I say more? |
Free runic portal access and Rytaal will hold an extra Assault tag for me.
Bloody Rondo
MNK, MNK, RDM, WHM, BLM
Dracula is very easy. He seems to stick to using absorb spells for magic. Melee had no problem tanking him. Rdm and whm had no mp problems. Slow, paralyze, poison stick. Gravity and bind resisted. Dracula has an hp drain move. His stat drain move drains stats from the person with hate and creates a doppleganger of the person. The doppleganger died in two IV spells. Gravity stuck to the dopplegangers, but they still moved fast. They were resistant to bind, but it did land. Eternal damnation causes doom. Bring holy water! Servitude seems to be small aoe centred on Dracula that charms and turns anyone in range into bats. I didn't have a chance to try to bind or gravity the bats because they had shadows. Dracula only used this at 3% for us. Dracula takes 50% damage from elemental magic.
Bellerophon's Bliss
MNK, MNK, BRD, RDM, RDM, BLM
One monk engages Khimaira and the other draws the moblin away and kills it as quickly as possible. Khimaira will only use tp abilities when the moblin rolls dices if the moblin is alive. When the moblin dies it seems to use tp like a normal mob. When the moblin is alive it will not use Fulmination. The time we won it did not use Fulmination at all, but on our loss it used it twice. Khimaira attacks very fast without elegy. Blind, slow, paralyze land. It will use draw in if you do not fight in the middle. The time we lost we kept the moblin alive for as long as possible. Khimaira seemed to use tp less often without the moblin. I suggest you kill the moblin first.
The Price is Right
PLD, MNK, MNK, RDM, WHM, BLM
King Goldemar turned out to be our most difficult fight. It starts out by itself, but will call upon the five weapons surrounding him through the fight. The time he calls the weapons seem to be random. For us it was one at a time, but when the shield took awhile to kill the axe joined in before it died. There have been reports of all the weapons joining the fight while they are all up. The dagger is fast and uses tp often. The shield has high defense and is difficult to kill. The weapons take normal damage from magic while Goldemar has high magic defense and resistance.
Goldemar has various dangerous abilities. Cackle aoe magic def down, magic acc down, magic att down. Erase this as quickly as possible from the tank. It also fast casts -ga and sleepgas. Hellsnap is aoe stun. Slow landed on him, but not much else. The tank will have problems keeping shadows up, so the healers need to be ready for anything. It also does a aoe curse and terror move. When Goldemar summons a weapon all damage should focus on the weapon immediately. It needs to die before another is summoned or problems will occur. As the fight goes Goldemar will intimidate everyone more and more. Try to use melee two hours before this happens if you use them.
The Susanoo Shuffle
MNK, MNK, RDM, WHM, BLM
Orochi is relatively easy. He attacks fast. Keep slow on and bring a bard if possible. He does all the stand hydra moves. Orochi's trick is every now and then it will start thrashing. It will turn its tail to the tank. If it is given tp to thrash about it will do a powerful knock back move on the tank. All damage should stop when it begins to thrash. Stun to give the melee a moment to turn. When the thrashing session ends melee should reposition themselves so they are facing Orochi's heads. Orochi has a visible regen, but it is significantly lower than the Bhaflau Thicket's hydra.
Better Than One
MNK, WAR, RDM, BRD, WHM, BLM
Black Shuck is easy. There isn't much to say about him. He has permnament blaze spikes and Gates of Hades can be stunned. Tank like normal Cerberus. Be prepared to paralyna and mages try to stand out of aoe. At some point(randomly?) Black Shuck will summon eight fire elmentals. Someone should get magic aggro and kite them away. They will all spawn relatively close to Black Shuck, but not all in -ga range. For us the elementals were summoned as soon as we engaged. The white mage got hate and ran away. The black mage proceeded to -ga them and run in another direction. After awhile the black mage died and the elementals despawned. The elementals despawning may have been a coincedence. People have reported the elementals spawning at various percents, so always be ready for them if they do not spawn right away.
You are now a Captain. I hope you did all the Assaults at least once and didn't focus on a small handful for points. If you did hahaha!
Labels: Assault
