Wednesday, September 12, 2007
More Pankration Planning
More and more has been coming out about Pankration and I think it is time to capture a new puck to create Silent Hexer Mark II. Apparently monsters can start with innate abilities that may or may not signifcantly improve their power. I have read mandragoras start with anything from attack speed, +15% attack, job trait: monk, instant poison to other more and less useful innate abilities. Unfortunetly, Silent Hexer wasn't blessed with any of these boosts, so I have decided to go back to Den of Rancor and start snapping shots of pucks. One of them is bound to set me up with a great starting puck.
From the sounds of it you must have the job traits of the specific job to make use of the traits. Silent Hexer needs guard and counter to be useful as far as I am concerned. This will significantly improve his survivability. Hopefully I will get this in Dynamis tonight. Otherwise I'll be hitting up Oztroja or Davoi for some monk beastmen.
My new ability goals include:
Obviously 106 FP is a huge amount to expect when Silent Hexer only has 60, but he did get 2 FP from level 8 to 9, so maybe I'll get enough to compensate.
From the sounds of it you must have the job traits of the specific job to make use of the traits. Silent Hexer needs guard and counter to be useful as far as I am concerned. This will significantly improve his survivability. Hopefully I will get this in Dynamis tonight. Otherwise I'll be hitting up Oztroja or Davoi for some monk beastmen.
My new ability goals include:
| Job Trait: Monk | 12 |
| HP Max 15% | 23 |
| Main Job: Monk | 8 |
| Paralyzing Attack | 23 |
| STR +25 | 17 |
| Attack +15% | 23 |
| Total FP | 106 |
Obviously 106 FP is a huge amount to expect when Silent Hexer only has 60, but he did get 2 FP from level 8 to 9, so maybe I'll get enough to compensate.
Labels: Pankration
