Tuesday, September 11, 2007
Pankration Planning
Some new abilities I want to get for Silent Hexer:
Instant Dread Spikes: This would be awesome. No damage taken for a period of time and additional damage to the enemy at the start of the fight. I hope this is easy to get. I'm thinking undead in Gustav Tunnel or dark elementals will provide me with it. It might not be effective to use this on a monk main job.
Instant Ice Spikes: This would be great too. I don't know if it exists, but it might be better than dread spikes. Paralyze from a couerl was extremely effective. This would probably be even better. It might not be effective to use this on a monk main job.
Any form of +HP: My little puck seems to be overly soft. A large amount of hp will definately be useful. So he will survive the big attacks.
Some kind of +counter: He is already a monk. I'm hoping monk beastmen will give some form of +counter to make a puck's counter even better.
+Attack speed: The couple fights I watched my mandragora was attacking too slow. I'm hoping aern will give attack speed tonight.
Double or triple attack would be great, but I don't think they are needed for a mandragora. Although all the attacks Silent Hexer would potentially get in with double attack and the added damage from a +att would be likely be impressive.
I don't know where I'm going to get all the FP needed for the abilities on Silent Hexer, but hopefully I'll find a way to manage. I won't have any serious time for Pankration until tomorrow after Assault and before Dynamis. But I will enter fights and hope to come out with some experience. Apparently people have been raking in the levels with undead mobs with dread spikes, +dark power and who knows what else.
Instant Dread Spikes: This would be awesome. No damage taken for a period of time and additional damage to the enemy at the start of the fight. I hope this is easy to get. I'm thinking undead in Gustav Tunnel or dark elementals will provide me with it. It might not be effective to use this on a monk main job.
Instant Ice Spikes: This would be great too. I don't know if it exists, but it might be better than dread spikes. Paralyze from a couerl was extremely effective. This would probably be even better. It might not be effective to use this on a monk main job.
Any form of +HP: My little puck seems to be overly soft. A large amount of hp will definately be useful. So he will survive the big attacks.
Some kind of +counter: He is already a monk. I'm hoping monk beastmen will give some form of +counter to make a puck's counter even better.
+Attack speed: The couple fights I watched my mandragora was attacking too slow. I'm hoping aern will give attack speed tonight.
Double or triple attack would be great, but I don't think they are needed for a mandragora. Although all the attacks Silent Hexer would potentially get in with double attack and the added damage from a +att would be likely be impressive.
I don't know where I'm going to get all the FP needed for the abilities on Silent Hexer, but hopefully I'll find a way to manage. I won't have any serious time for Pankration until tomorrow after Assault and before Dynamis. But I will enter fights and hope to come out with some experience. Apparently people have been raking in the levels with undead mobs with dread spikes, +dark power and who knows what else.
Labels: Pankration
